GungHo Online Entertainment: Building Scalable Location-based Games with Amazon ECS (Japanese)
Location-based games using popular game characters need high traffic access. In this episode of This is My Architecture –, Takanori Kikuchi, CTO at GungHo, explains how they built a highly available and scalable system using Amazon ECS. They also used AWS managed services to meet the demands of features in location-based games. Takanori Kikuchi also talks about the reason they decided to use containers for the first time in their production.

Host: Zenta Hori, Solutions Architect, AWS
Customer: Takanori Kikuchi, CTO, GungHo Online Entertainment, Inc.

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